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 <title>The Industry Standard - Second Life usage will not break 40 million user hours per month by the end of 2008 - Comments</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008</link>
 <description>Comments for &quot;Second Life usage will not break 40 million user hours per month by the end of 2008&quot;</description>
 <language>en</language>
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 <title>Hmm..  Possibly.</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008#comment-7640</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;Hmm..  Possibly.&lt;/p&gt;
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 <pubDate>Tue, 04 Nov 2008 10:21:39 -0800</pubDate>
 <dc:creator>Eric Hill812251</dc:creator>
 <guid isPermaLink="false">comment 7640 at http://www.theindustrystandard.com</guid>
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 <title>@TIS, given that SecondLife</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008#comment-7639</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;@TIS, given that SecondLife lags by 2 months on reporting such metric, I recommend keeping the bet open until February to avoid bets being frozen for over 2 months.&lt;/p&gt;
</description>
 <pubDate>Tue, 04 Nov 2008 10:19:02 -0800</pubDate>
 <dc:creator>David Kuan</dc:creator>
 <guid isPermaLink="false">comment 7639 at http://www.theindustrystandard.com</guid>
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 <title>Is this including the 34</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008#comment-6936</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Is this including the 34 logins per day per user from the viewer crashing, or losing connection on teleporting to a new SIM?&lt;/p&gt;
&lt;p&gt;Is it also considering the people using 23 accounts and camping at artificial traffic sites for 10L an hour?&lt;/p&gt;
&lt;p&gt;SL is cheap advertising. For them to have 1 sim and nothing ingame telling about it is stupid. Also stupid is selling ingame clothing to 2 peopel a day for $1 each. Sell fecking subscriptions so you can charge more for your magazine ads! DUH&lt;/p&gt;
</description>
 <pubDate>Sat, 11 Oct 2008 23:40:41 -0700</pubDate>
 <dc:creator>VissyAdamczyk</dc:creator>
 <guid isPermaLink="false">comment 6936 at http://www.theindustrystandard.com</guid>
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 <title>I spent maybe 2 hours per</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008#comment-4535</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;I spent maybe 2 hours per day in sl, but I spent about 5-6 hours related to SL activities: blogging, content creating, flickr community of sl artists, emailing to sl friends. Are those hours also taken into account?&lt;/p&gt;
</description>
 <pubDate>Mon, 18 Aug 2008 00:35:35 -0700</pubDate>
 <dc:creator>Maryna Wind</dc:creator>
 <guid isPermaLink="false">comment 4535 at http://www.theindustrystandard.com</guid>
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 <title>That&#039;s an easy one.</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008#comment-1956</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;That&#039;s an easy one. 40,000,000 is one of those 2006/07 frenzy mode figures. Now the hype has settles and growth is steady, it&#039;ll probably reach around 36,000,000 by Jan 2009.&lt;/p&gt;
</description>
 <pubDate>Thu, 19 Jun 2008 18:10:50 -0700</pubDate>
 <dc:creator>Dael Ra</dc:creator>
 <guid isPermaLink="false">comment 1956 at http://www.theindustrystandard.com</guid>
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 <title>Second Life usage will not break 40 million user hours per month by the end of 2008</title>
 <link>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;Second Life has grew to a &amp;quot;population&amp;quot; of more than 12 million in January of this year, with residents spending more than 28 million hours in-world that month, &lt;a href=&quot;http://secondlife.com/whatis/economy.php&quot;&gt;according to parent company Linden Lab&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/sites/thestandard.com/files/u98/sl.jpg&quot; align=&quot;left&quot; height=&quot;166&quot; width=&quot;175&quot; border=&quot;0&quot; alt=&quot;Seond Life&quot; style=&quot;padding-right: 10px&quot; /&gt;
&lt;p&gt;While those numbers reflected enourmous growth from January 2007, they also indicated that residents are spending less time in world, on a per-resident basis -- 2.3 hours/resident in January 2008, compared to nearly 3.5 hours/resident in January 2007. &lt;/p&gt;
&lt;p&gt;The Industry Standard predicts that growth will continue to slow in 2008, and the number of total monthly hours will not break 40 million by the end of 2008. &lt;/p&gt;
&lt;p&gt;This prediction will be judged by reviewing the public figures that Linden Lab makes available at &lt;a href=&quot;http://secondlife.com/whatis/economy.php&quot;&gt;this location&lt;/a&gt;. Note that the figures for December might not be made available until early 2009. &lt;/p&gt;
&lt;p&gt;(This prediction is part of &lt;i&gt;The Industry Standard&lt;/i&gt; special feature, &lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;Opinion: 10 &#039;Net services that will succeed, and 10 that will probably fail&lt;/a&gt;. To see the related article, &lt;a href=&quot;/news/2008/03/31/second-life-interface-infrastructure-and-growth-woes-continue&quot;&gt;click here&lt;/a&gt;. To read the rest of the special feature, and see the many related predictions, &lt;a href=&quot;/news/2008/03/27/opinion-10-net-services-will-succeed-and-10-will-probably-fail&quot;&gt;click here&lt;/a&gt;.) &lt;/p&gt;
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 <comments>http://www.theindustrystandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008#comments</comments>
 <category domain="http://www.theindustrystandard.com/taxonomy/term/774">3D</category>
 <category domain="http://www.theindustrystandard.com/taxonomy/term/3358">Linden Lab</category>
 <category domain="http://www.theindustrystandard.com/taxonomy/term/772">second life</category>
 <category domain="http://www.theindustrystandard.com/taxonomy/term/5667">Software &amp;amp; Web</category>
 <category domain="http://www.theindustrystandard.com/taxonomy/term/3357">Virtual Worlds</category>
 <pubDate>Mon, 31 Mar 2008 08:03:16 -0700</pubDate>
 <dc:creator>The Standard</dc:creator>
 <guid isPermaLink="false">104043 at http://www.theindustrystandard.com</guid>
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